Coach the Game
When you use REAP with The Farming Game®, you’re using a system developed for teachers by a teacher. Purdue University youth educator Neil Knobloch has adapted George Rohrbacher’s

The Farming Game - a classic of family for nearly 30 years - with his own REAP: A BUSINESS MANAGEMENT SIMULATION to make it user friendly for the 50-minute classroom session, and for general business classes.
What is Reap?
Reap is a complete package of teaching tools for teachers to teach introductory business management to high school and community college students. Students play the classic, award-winning Farming Game without the paper money, bank notes and vinyl asset stamps. Students track all their expenses just as business entrepreneurs do and learn how to analyze their financial performance to make better decisions and returns on investments. Students play the board game for about 10 years over 12 hours of instruction. Students learn the concepts of strategic planning, decision-making, accounting, and financial analysis.
Reap was created by a high school classroom teacher and former teacher educator—who is now a youth education specialist at Purdue University. Reap is a user-friendly teaching tool. All the teaching tools are on a CD so teachers can adapt the files to fit their students. The CD comes with the Facilitator’s Guide complete with teaching tips, application exercises, and learning resources for 7 comprehensive units. The Facilitator Guide pages and worksheets are in a printer-friendly PDF format. In addition, there are customizable PowerPoint® Presentations, Excel® Spreadsheet, Study Guides and Tests with answer keys.
Reap was debuted at the 2004 National FFA Convention in Louisville, KY and the 2005 National Business Educators’ Convention in Anaheim, CA. Reap was field tested by 32 teachers and expert reviewers. The teachers’ responses were very positive.
Your classroom won’t be the same…try Reap and see the difference!
Teacher-Friendly | Hands-On | Motivational |
Higher-Order Thinking | Multiple Learning Styles | Teamwork |
Real-Life | Student Ownership | Entrepreneurship | Education Value